AT A GLANCE
Grayson Arndt

Structure makes iteration possible.

Every decision is experienced by the player.

The small things define the feel.

Games are built by teams.

// CURRENTLY //

Attending Emily Carr University of Art + Design for Interaction Design. More projects in the works.

// SKILLS //

  • Level Design
  • Systems Design
  • UX & UI Design
  • Prototyping & Iteration
  • Playtesting
  • Art Direction

// SOFTWARE //

  • Unreal Engine 4/5
  • Figma
  • Blender
  • Adobe Suite (After Effects, Premiere)

// GET IN TOUCH //

Open to opportunities, collaborations, and conversations.